11 Dec

La Révolution inachevée des organisations

Detail of a gate in Versailles

Si vous avez apprécié le livre Reinventing Organisations ou que vous vous intéressez au mouvement de libération des entreprises, vous aimerez sans doute la série de 130 vidéos produite par Frederic Laloux, « Insights for the Journey. » Cette série est une mine d’exemples et de conseils pour s’inspirer des bonnes pratiques de diverses organisations ayant entrepris de se réinventer.

Les vidéos « vivent dans l’économie du don, » c’est-à-dire qu’elles sont mises à disposition gratuitement et que chacun est libre de proposer quelque chose en échange. Dans cet esprit, une communauté francophone s’est constituée pour traduire et sous-titrer l’ensemble des vidéos. C’est grâce à cette initiative que le site et son contenu sont désormais accessibles intégralement en français.

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05 Dec

Codesign-it: Journal of a journey


From October 2017 through March 2018, I spent 6 months as a resident of the Codesign-it collective in Paris. This residence was an opportunity for me to learn new skills and to dive deep into the world of facilitators, consultants and coaches.

Codesign-it! is not a company in the traditional sense of the term. It is a collective of independent professionals brought together by one question: “How do we invent the world of tomorrow, together?”

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28 Oct

Le Forum Ouvert

Forum ouvert avec Codesign-it

En travaillant avec le Collectif Codesign-it j’ai souvent entendu parler du Forum Ouvert, déployé chez des clients dans des projets d’innovation collaborative. En juillet 2018 j’ai pu assister à son utilisation par les membres du collectif eux-mêmes dans le cadre du “Sprint d’été”, leur rendez-vous off-site annuel, et observer de plus près le fonctionnement de ce dispositif hérité des forums citoyens.

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30 Mar

Why is Scrum so much fun? Part 4 – Voluntary participation

Voluntary participation

No matter how engaging an experience is, or how much effort you put in designing cool rules and goals: If someone feels forced to engage in an activity, they will find it utterly boring. In this fourth and final part, we are addressing the last aspect of what makes a game fun: Voluntary participation. How does this notion apply to Scrum?

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15 Feb

Why is Scrum so much fun? Part 3: The Feedback System

Feedback system

Feedback is a decisive aspect of human interactions. Be it in education, games, management, design or in interpersonal relationships, the way we communicate to people if they have met our expectations can have a strong impact on their future behaviours. Well-designed feedback loops are thus crucial for crafted experiences, and one of the  main reasons behind the success of Scrum as a method. 

After looking at the goal (part 1) and at the rules (part 2), we are continuing the exploration of the fun in Scrum with the third trait defining a game: The feedback system. 

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13 Jan

Why is Scrum so much fun? Part 1: The Goal

Short term goals

In the past few years I had the opportunity to explore various uses and dimensions of Scrum. On projects working with Scrum and the Agile philosophy, I always felt more energized, accomplished and enthusiastic. The atmosphere in my team was better, we were more productive, engaged, and overall we experienced much less stress. To put it simply: Working on projects with Scrum was fun. I started to ask myself why it was so much better to run a project with Scrum than without.
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10 Jan

What does work look like in the 21st century?

Scanning new ways of working

Scanning the horizon

I have started this blog to explore how work methods can foster motivation in human organisations. It is meant to grow organically, and will follow the twists and turns of my work and research.

My first idea was to start from game-thinking and see how it applies to various topics and activities. You can see this unfold in the four-fold series “Why is Scrum so much fun?

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