Portfolio

Welcome to my portfolio!

For me theory and practice work hand in hand. I love managing projects and developing products in agile environments, where the magic of team work can truly be experienced.

I bring value to projects through structured and clear processes, articulating the creative vision with customer insights and business objectives. I am passionate about my work, so I always bring my enthusiasm and good vibes to the table!

You will find below a selection of projects that I have worked on. Feel free to contact me if you would like to know more.

Warm regards,
Coline Pannier

colinepannier@gmail.com
+31 6 20 71 18 41

 


 

Antura learning game Arabic

Antura and the Letters

Role: Project management
Type: Learning game
Platform: PC, iOS, Android
StatusPublished by Video Games Without Borders

Antura and the Letters is a learning game developed in partnership with Cologne University, Video Games Without Borders and Wixel Studios in Lebanon. I managed the project during the Alpha phase, coordinating teams across several countries. Designed to teach out-of-school children how to read and write Arabic, Antura won the EduApp4Syria competition and the Titanium Award for best serious game.

Squla educative platform

Squla

Role: Project management, copywriting, QA
Type: Educative platform
Platform: PC, iOS, Android
StatusPublished by Squla

I was in charge of content production for the launch of the French version of Squla, a popular gamified platform. For this project I hired, trained and coordinated the work of a dozen teachers and copywriters. A rich and insightful experience that I documented in a blog post:
3 things I learned on Agile with primary school teachers

Educational game Creators

Creators

Role: Project management, UX research and design
Type: Educational game
Platform: 'DIY' board game
Status: On hold

Creators is a board game that we created as part of inaloop games on the topic of circular economy. Although successfully tested and finalized, Creators has not yet found its path to the market. On this project I worked on the design with Creative Director Sofía Montuori to bring a maximum of simplicity while keeping the essence of the game alive.

Platformer Kite Crush

Kite Crush

Role: Project management, level design, UX, copywriting
Type: Platformer game
Platform: Mobile, native app
Status: Beta

On this project, which I managed with Gamious, we had a promising concept but a very small team. With limited resources, I worked hands-on on many levels, created content for the game and did a lot of tests. We reached about 80% of completion of the levels and started testing communication assets. After I left Gamious the project was put on hold and hasn’t been picked up again at this stage.

Puzzle game Briquid

Briquid

Role: QA, localization
Type: Puzzle game
Platform: Mobile, native app
StatusPublished by Gamious

On Briquid, I mainly assisted the development team in testing and selecting the levels - a hundred in total. Because it is a puzzle game, the mastery of the learning curve and difficulty was of utmost importance. I also localized the text from English to French, taking great pleasure in transposing every pun so that French speakers would also have a laugh when playing.

Learning game Ubi 4 Newbies

Ubi 4 Newbies

Role: Project management, UI and system design, copywriting
Type: Learning game
Platform: PC, browser-based
Status: Deployed in Ubisoft’s 50 studios and subsidiaries

Ubi 4 Newbies was my first video game project. I coordinated a team of 15 people across 5 locations, from the infancy of the project until the final delivery. I was working hand-in-hand with Game Designer Charles Bensoussan to create the content.