Blog

30 Aug

A new intention

Many years have passed since I first started this blog, and after several life changes the original intention that I had for it no longer drives me with the same energy. It is time for a fresh start.

When I pressed him to give me feedback, Greg Serikoff, one of the founders of the Codesign-it collective, gave me a piece of advice that stayed with me: that I shouldn’t wait until a text is perfect before sharing it, that I should be ready to bring out more unfinished products into the world.

It struck me as a great paradox.

Read More

Popular posts

13 Jan

Why is Scrum so much fun? Part 1: The Goal

Short term goals

In the past few years I had the opportunity to explore various uses and dimensions of Scrum. On projects working with Scrum and the Agile philosophy, I always felt more energized, accomplished and enthusiastic. The atmosphere in my team was better, we were more productive, engaged, and overall we experienced much less stress. To put it simply: Working on projects with Scrum was fun. I started to ask myself why it was so much better to run a project with Scrum than without.
Read More

21 Mar

The Five Dysfunctions of a Team

5 dysfunctions of a team

Fabien Bataille is the owner of the blog Agile, Lean et Companie (in French), which contains many insightful articles and book reviews. I invited him to be the first guest on this blog, with a translation of our favorite articles from his site. Today, a review of a classic management book.
-Coline Pannier

Among a bunch of books that a former colleague of mine left behind, I was especially interested in this one about team spirit.

After a first experience as a manager that didn’t go so well, where I had the feeling to always improvise instead of really managing, I’ve been looking for the best way to manage people (if this really exists).

Read More

01 Oct

Non-evil Gamification

Gamification

When we hear of gamification, it is often in reference to the tip of the iceberg: achievements, levels, points, and other forms and representations of scoring systems. This leads to a common misconception that one could simply add a few levels and points to turn a boring task into something fun. However, even if these kinds of game mechanics are able to prompt behaviours to some extent, it is a double-edged sword.
Read More