Blog

05 Dec

Codesign-it: Journal of a journey

deep-explorations-coline-pannier

From October 2017 through March 2018, I spent 6 months as a resident of the Codesign-it collective in Paris. This residence was an opportunity for me to learn new skills and to dive deep into the world of facilitators, consultants and coaches.

Codesign-it! is not a company in the traditional sense of the term. It is a collective of independent professionals brought together by one question: “How do we invent the world of tomorrow, together?”

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Popular posts

13 Jan

Why is Scrum so much fun? Part 1: The Goal

Short term goals

In the past few years I had the opportunity to explore various uses and dimensions of Scrum. On projects working with Scrum and the Agile philosophy, I always felt more energized, accomplished and enthusiastic. The atmosphere in my team was better, we were more productive, engaged, and overall we experienced much less stress. To put it simply: Working on projects with Scrum was fun. I started to ask myself why it was so much better to run a project with Scrum than without.
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21 Mar

The Five Dysfunctions of a Team

5 dysfunctions of a team

Fabien Bataille is the owner of the blog Agile, Lean et Companie (in French), which contains many insightful articles and book reviews. I invited him to be the first guest on this blog, with a translation of our favorite articles from his site. Today, a review of a classic management book.
-Coline Pannier

Among a bunch of books that a former colleague of mine left behind, I was especially interested in this one about team spirit.

After a first experience as a manager that didn’t go so well, where I had the feeling to always improvise instead of really managing, I’ve been looking for the best way to manage people (if this really exists).

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01 Oct

Non-evil Gamification

Gamification

When we hear of gamification, it is often in reference to the tip of the iceberg: achievements, levels, points, and other forms and representations of scoring systems. This leads to a common misconception that one could simply add a few levels and points to turn a boring task into something fun. However, even if these kinds of game mechanics are able to prompt behaviours to some extent, it is a double-edged sword.
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