When I was working with the Codesign-it collective, I often heard about the Open Forum (often know as OST, “Open Space Technology”), a method that they were deploying in collaborative innovation projects with clients. In July 2018 I was able to witness how it was used by the members of the collective themselves as part of the “Summer Sprint”, their annual off-site meeting. This was an opportunity to observe more closely the ins and outs of this technology, whose origins can be found in citizen-run open forums.Read More
During an update of our courses at the Amsterdam University of Applied Sciences, I was told that we would no longer be teaching about planning poker in Scrum projects. Apparently, measuring velocity was no longer part of the orthodoxy. I found this puzzling, as I had taken the rituals of estimating and measuring velocity to be part of the core processes of Scrum. Had I misunderstood the framework, or were there other forces at play?Read More
Feedback is a decisive aspect of human interactions. Be it in education, games, management, design or in interpersonal relationships, the way we communicate to people if they have met our expectations can have a strong impact on their future behaviours. Well-designed feedback loops are thus crucial for crafted experiences, and one of the main reasons behind the success of Scrum as a method.
Scanning the horizon
I have started this blog to explore how work methods can foster motivation in human organisations. It is meant to grow organically, and will follow the twists and turns of my work and research.
My first idea was to start from game-thinking and see how it applies to various topics and activities. You can see this unfold in the four-fold series “Why is Scrum so much fun?”
With my co-founder Sofía Montuori at inaloop games, we set out to challenge the way board games are produced. As soon as we started looking for solutions to manufacture our board game Creators, we were confronted with a burning question: What would a circular business model for board games look like?