The Agile philosophy is not only applicable to IT projects. It makes sense in any collaboration context, because it is just a better way of working. My recent experience of Agile with primary school teachers has shown me that the approach truly can be used everywhere and that it will quickly be of benefit to the team that uses it.
No matter how engaging an experience is, or how much effort you put in designing cool rules and goals: If someone feels forced to engage in an activity, they will find it utterly boring. In this fourth and final part, we are addressing the last aspect of what makes a game fun: Voluntary participation. How does this notion apply to Scrum?
Among a bunch of books that a former colleague of mine left behind, I was especially interested in this one about team spirit.
After a first experience as a manager that didn’t go so well, where I had the feeling to always improvise instead of really managing, I’ve been looking for the best way to manage people (if this really exists).