Cursed problems in facilitation
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What happens when we take the analytical work of a game designer and feed it back to a group of people working on real-life collaboration problems?
Thanks to the invitation of Myriam Hadnes I was able to put on my mad-scientist hat once more and create a workshop for the Never Done Before community of facilitation professionals. By definition my workshop had to be something new and for this one I thought I’d use as a starting point a talk from Alex Jaffe called “Cursed problems in game design“.
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