Coline Pannier

Work methods for the 21st century

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Tag Archives: challenge

03 Apr

OCR loops in game design

OCR loops, which stands for “Objective, Challenge, Reward”, are a pattern of game design that I learned from the experts at Ubisoft. They are used to describe various levels of motivation in such a way that challenges can be distributed throughout the game to keep the player engaged.

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Coline Pannier Posted in Design, In English challenge, engagement, flow, motivation Leave a comment

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