13 Feb

Who killed Velocity?

A detective

During an update of our courses at the Amsterdam University of Applied Sciences, I was told that we would no longer be teaching about planning poker in Scrum projects. Apparently, measuring velocity was no longer part of the orthodoxy. I found this puzzling, as I had taken the rituals of estimating and measuring velocity to be part of the core processes of Scrum. Had I misunderstood the framework, or were there other forces at play?

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07 Oct

Cursed problems in facilitation

What happens when we take the analytical work of a game designer and feed it back to a group of people working on real-life collaboration problems? 

Thanks to the invitation of Myriam Hadnes I was able to put on my mad-scientist hat once more and create a workshop for the Never Done Before community of facilitation professionals. By definition my workshop had to be something new and for this one I thought I’d use as a starting point a talk from Alex Jaffe called “Cursed problems in game design“. 

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30 Aug

A new intention

Many years have passed since I first started this blog, and after several life changes the original intention that I had for it no longer drives me with the same energy. It is time for a fresh start.

When I pressed him to give me feedback, Greg Serikoff, one of the founders of the Codesign-it collective, gave me a piece of advice that stayed with me: that I shouldn’t wait until a text is perfect before sharing it, that I should be ready to bring out more unfinished products into the world.

It struck me as a great paradox.

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05 Dec

Codesign-it: Journal of a journey

deep-explorations-coline-pannier

From October 2017 through March 2018, I spent 6 months as a resident of the Codesign-it collective in Paris. This residence was an opportunity for me to learn new skills and to dive deep into the world of facilitators, consultants and coaches.

Codesign-it! is not a company in the traditional sense of the term. It is a collective of independent professionals brought together by one question: “How do we invent the world of tomorrow, together?”

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